veh files and livery dds's (often called car_teams)Īnd Sound files (often called car_sounds)Īnd then these four mas files packed into a component (rfcmp) which you install through your launcher. But if you can, get used to use devmode because it is faster to apply quick changes and check it out immediately.īut all in all, get comfortable with mas2.exe and its functions, also for unpacking installed mods' mas files to see how stuff can be done. You can either choose to use devmode or "just" repack the four mas-files and create a single component to check your changes. But like Joshua says there are some TGM's you can use as a baseline. TGM - the tyre file is still kind of a black art to me. We need to create our own library of assets if we are going to be able to easily swap drivers, cars and skins within a season. This mod will be being launched exclusively for the 2022 VWSC and NARS racing seasons at Champion Motorsports. ANM-file is for the driver animation which can't be handled in 3Dsimed, but it isn't a must-have either in my opinion. The rfactor 2 in-game assets are stored in your C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Installed\Vehicles folder. Storm Gang Simulation is pleased to announce the launch of their latest mod for rFactor2: World Sports Car 2022. All you really need is 3Dsimed 3.0 or above, then you can handle most things. Ask away and I'll see if I can help.Īs Joshua says. I know FAR from everything but I've gotten a few cars in-game. I'll try to keep an eye on this topic here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |